Branching
Some decisions made by the player take a direct effect. Other decisions
will not take effect until much later in the quest.
If you set states at certain stations, you can check them later on and decide
where to take the player. All of this will be behind the scenes and cannot
be seen by the player.
Sample:
<text>There are three exits. Where do you want to go?
</text>
<choice station="roomNorth">North</choice>
<choice station="roomSouth">South</choice>
<choice station="roomWest">West</choice>