QML - Create Your Own Adventure

Name Topic Used in Type
process States state attribute
Determines when the state assignment will be processed.
By default, a state will processed before the text is displayed.
Sample:
<text check="not [saw dragon]">
   You're a proud knight in a land full of dragons.
   The medieval world being the dark place it is,
   you have no choice but to fight.
</text>

<text>There's a dragon here.
</text>

<state name="saw dragon" process="after" />
<choice station="dragon cave">Attack the dragon</choice>

Values: before | after